Call of Duty Black Ops 6 Zombies - Shattered Veil


Technical Designer

Shattered Veil is a map that takes place at Dr Richtofens mansion in the 1990s where players are trying to find and interrogate Richtofen. Beneath the mansion there is a secret Project Janus laboratory that was running experiments with Dark Aether which was lead by Dr Richtofen. When the players meet Richtofen he is trapped inside a pairing and instructs them to uncover the secrets of the previous owners who were all men of power that dabbled in unethical life and misused the Occult to their benefit. Players must capture the souls of 3 previous owners to free Richtofen and uncover the mysteries and ties between the mansion, Dark Aether, and Project Janus.

I worked with a team of 2 other Technical Designers, a single level designer and our director to make this maps quest line and core features in just under 10 months. It was my first time working on anything in the CoD Engine and as a long time Zombies fan it was an a rewarding experience. Previous games I worked on were always indie games from existing franchisees and the swap to AAA was fun and kept me engaged. It forced me to follow a more rigid timeline with a more structured Production team and QA cycle. With a well defined timeline for goals I grew as a designer by learning when to cut an idea and when to reach out to help better defined what the actual design issue was while minimizing refactors. My Technical side also grew as I had to use many existing systems some of witch dating back to the ps3/360 era. My team pushed me to think in the long term so any tools we made or gave fixes to could be used in the map we would make the following year.

  • GSC (Proprietary Scripting Language)

  • Radiant