Call of Duty Black Ops 7 Zombies - Totenreich


Technical Designer

Totenreich is a map that takes place in an alternate timeline where the Nazis defeated the USA by dropping an Atom Bomb on NYC before the Manhattan Project had completed its research. This Scandinavian fishing village, Loftofen, was seized by the Nazis and turned into a war forge where the iconic Nazi Robots from the Black Ops 2/3 map Origins were being created along with other weapons of war. Players must gear up and repair one of these robots so they can fight the Shadow Smith, a giant ice viking, and continue on their quest to kill The Warden.

This time around I worked with a team of 3 other technical designers, a level designer, and our director to put this map together from paper concepts to final product in just under 12 months. This time around we had much more work to do than previously and my first major task was many rounds of paper designs for the Main Quest and then the first pass implementation off these quests. Now that I had been on the team for just over a year I was able to hold much more ownership across the board. Also due to the amount of content that was being put out by my studio across WarZone and Zombies I would often meet with other teams independently to catch them up on features/quests that had changed since their last pass to make sure they knew what had changed. I also used this as an opportunity to get their input on what they felt could be cut, what was necessary, and if they had any feedback on how we can deliver the best product possible.

To date this is the project I am most proud of due to how much my team worked to put in as much as we could while making sure everything in it served to deliver a better experience. The first month of me on project was spent researching Nazi and Viking history to try blend the hard science of a war foundry with the mystical lingering spirits/culture of the town that wanted to fight back. Very often in meetings I would be able to just talk about these topics to help give inspiration to designs we were stuck on or how to set dress POIs. Since its release it has quickly become a fan favorite with many fans saying its the best map since Black Ops 3 a decade ago which has been a fulfilling feeling across the board.

  • GSC (Proprietary Scripting Language)

  • Radiant

  • Autodesk Maya