Postal 4: No Regerts


Junior Game Programmer & Designer

Postal 4 is a raunchy FPS sandbox that left early access in April 2022. I started by creating some usable roller coasters for the games amusement park. I later moved on to maintaining and improving the bystander and combat AI. Currently, I am working on revamping both the combat in missions and improving the boss fights. In my time at RWS I have collaborated mostly with animators, 2D artists, and sound engineers to ensure every program has the infamous crassness that Postal is known for.

  • UE4

  • C++

  • Blueprints


  • Combat improvements

    • Delayed reactions

    • Smarter aiming prioritizes larger body parts when the target is partially blocked.

    • Stealth for the “Dark Lodge” errand

    Improving bystander interactions

    • Maintenance of interest point system

    • Conversations between AI influence the nav mesh to improve navigation

    • Allow for use of interactable objects

    • Update how bystanders navigate through doors to help keep pedestrian traffic flowing

    • Create a new system extending from the base bystanders to allow for more customizable combat

    • Design and implement new mechanics for boss fights such as Quick grenade throws, Charge attacks, Player position-based movement

    • Help design and eventually implement health bars

    • Create a new nav modifier that allows level designers to easily define a bosses designated area to fight

    • Design with cutscenes and other scripted events in mind so that individual bosses can easily be tweaked to always work despite changes

    • Implement 2 roller coaster rides for the player and AI to ride on

    • Allow AI to use interactable objects

    • Maintain AI-heavy errands when other system changes affected them

    • Setting up and maintenance of every boss encounter to flow seamlessly

    • Currently helping redesign the combat of every errand in the game to provide a more memorable and engaging experience

  • Behemoth Comics booth

    • Help interested convention attendees through a demo of Postal 4

    • Answer questions about development

    • Meet and speak to fans getting a chance to hear what they love the most about Postal

    History of Postal Panel [Link]

    • Answer a few questions from the panel host about my time at RWS and how to get into the game development industry

    • Fix a technical issue with hooking up a laptop mid panel

    • Take pictures with fans after the panel