Time Tavern
Lead Developer
Time Tavern, a VR action game with a focus on swordplay, was my senior thesis. I focused on the player controller and VR integration. I divided up work amongst myself and 2 other programmers on the project, while finding outside help for animation and assets. By staying on task, despite the start of the Covid-19 pandemic, we won “Best in section” for our work on Time Tavern.
Unity
C#
VR
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Hold weekly meetings to discuss progress and issues
Set goals for our 2-week sprints
Compatibility and Quality Assurance
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Using VRTK create a VR player controller that allowed for
Control stick movement
Picking up objects
Moving objects
Holding a sword that uses joint-based physics to simulate real swordplay.
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Made all of the maps in the world using the pro builder plug in