Time Tavern


Lead Developer

Time Tavern, a VR action game with a focus on swordplay, was my senior thesis. I focused on the player controller and VR integration. I divided up work amongst myself and 2 other programmers on the project, while finding outside help for animation and assets. By staying on task, despite the start of the Covid-19 pandemic, we won “Best in section” for our work on Time Tavern.

  • Unity

  • C#

  • VR

    • Hold weekly meetings to discuss progress and issues

    • Set goals for our 2-week sprints

    • Compatibility and Quality Assurance

    • Using VRTK create a VR player controller that allowed for

      • Control stick movement

      • Picking up objects

      • Moving objects

      • Holding a sword that uses joint-based physics to simulate real swordplay.

    • Made all of the maps in the world using the pro builder plug in